Underweb browser showing inline shape & image editing capabilities.
My dissertation, titled "Re-Framing the World Wide Web", studies and describes how technical standards, protocols, and API's shape the aesthetic, functional, and affective nature of our most dominant mode of communication, the WWW. Furthermore, it examines the politically charged and contentious battle over the most important window on designed and de-signified information. As a remedy and way to catalyze the already non-linear development dynamic of this amorphous electronic infrastructure my dissertation proposes an alternative browser prototype and framework. I provide both written and practical portions, arguing a need for more user-oriented technologies that equally emphasize the ability to read, write, and publish in the internet without third-party involvement.
Underweb browser showing video encoding and streaming to an icecast server. The left image shows the streaming video. The right image shows a video player that is re-playing the live video from the server in an edited shape.
The written portion of the dissertation provides a critical analysis of the technological space of the WWW. I analyze the history of the WorldWideWeb as it has evolved in piecemeal fashion from a single ascii-based file format made for a single browser into a dynamic and interlinked software environment. I analyze the big changes that are on the horizon with HTML5 and how the new so-called standards tend towards a more centralized web experience, pushing more and more personal user data into private data clouds. I show that previous additions to the web infrastructure were all implemented in retrospect, and how a recent push towards standardization at the application layer of online communication may not be necessary or even practical considering the possibilities afforded by free and libre software development methods. Moreover, I consider what is lost in the simple, uniform, and effective communication format of HTML version 3, as well as the social and artistic significance of software methodologies that exist in a public sphere such as the WWW.
For the practical portion of this dissertation, I introduce a proof-of-concept browser-like media and communication application environment called the Underweb. Unlike the contemporary WWW, who's aesthetic and functional ideology is geared towards rectangular newspaper-like layout, single page-based interaction, and consumption of data, the Underweb aims to provide the user with more general layout mechanisms, dynamic interaction, and tools for writing and publishing of data. The Underweb can decode as well as encode audio-video streams on the net. It contains potential support for multiple markup languages, and includes an API for developing simple non-rectangular container shapes. It uses and exposes to the developer the lower level free software technologies that are employed, but concealed, by other contemporary browsers such as firefox, safarai and chrome.
Underweb browser in edit mode where users can directly edit shapes, texts, colors, and layouts inline.